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Striangulation: The Prolonger of 3+ Player Games

Striangulation is getting suffocated to death from two opposing angles or sides. It classically occurs in a 3 player game that allows for loose alliances to be formed, but can occur in any multi-player game of 3 or more players.

Players may not realize they are technically pursuing a striangulation strategy, but it will occur naturally among good players, as long as they aren’t involved in grudge matches, or personal vendettas within the game.

What happens is that one player will start to dominate and gain an ascendancy over the other players. The rational course of action for the other players is to put aside temporary petty differences and squabbles and focus on the greater mutual threat they face. That dominant player becomes the unifying factor that drives all the weaker players into an alliance with one objective: to beat down the dominating player until he is as weak as they.

Performed correctly, this strategy will prove successful most of the time, as the alliance of weaker players should have a combined strength greater than the dominant player and will weaken the dominant player until he is at par with the other players.

The alliance will typically be dissolved and the players will resume their fighting for dominance, until another player begins to rise to the top. Then the others will likely form a new alliance, and the process will repeat itself again.

In certain situations, and of course everything depends on the personalities of the game players, the first such alliance that forms will find it to be mutually agreeable to all members to continue the war against that first dominant player until the first dominant player is completely destroyed and absorbed by the members of the alliance. This becomes a convenient way to take the momentum and temporary terms of peace and neutrality between certain players and allow them to both equally increase their own position relative to the other. In a typical three-player game, the end result is that the first alliance runs the dominating first player into the ground; the second and third players split the spoils of war and settle down for what is now a two-player game of equals.

This is a great strategy for weaker players to propose in order to keep themselves in the game, but they must remember to propose it early enough to make a difference. If striangulation is delayed long enough, the dominating player may be able to take on all the rest of the players combined, and will still win.

This also won’t work if the game is extremely high octane, such as in Risk at the end of the game where a player can go from very weak to very strong through the introduction of a matched set of Risk cards and the enormous reinforcements that may go with that set of cards.

Peaking too early can be a common problem for good veteran players. The best player in the game is also the one most likely to start out with an early lead, and therefore the one most likely to get striangulated first. As already pointed out, the one that dominates early may likely be the one targeted for destruction first.

A good strategy in games that are likely to get involved in striangulation is to hold back somewhat. Don’t stick your neck too far above the herd early on. It’s better to position yourself for massive gains very quickly in the middle or end of the game. This can often be done by timing your move on the heels of a dominant player “takedown.” Urge the other players to get actively involved in attacking the dominant player as an alliance. Put yourself in a position such that when the dominant player is getting dragged down by the alliance, you’ve laid back and haven’t been as involved, but allowed the other player(s) in the alliance to do most of the work. Then, once they’ve done most of the work, strike out quickly and grab the lion’s share of the former dominant player, as well as capitalizing on the ending of the alliance in order to smash your former ally. If handled properly, you can use the striangulation of another apparently dominating player as your own springboard (much like using the gravitational field of a large planet to catapult a spaceship into higher speeds).