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Best Strategy Games - VIKTORY II
Also, if you're interested in learning more about board game design, you can click here to read a comprehensive overview of the board game design and development process associated with VIKTORY II, covering everything from intial idea all the way through taking orders.
Axis & Allies 3rd Edition Strategy Videos (Windows Media Player Required):
Please note, the following videos and strategies mention at one point that a player may roll for 2 technologies on the same turn. That statement is inaccurate. Page 9 of the rulebook states that a player can only roll for a single technology in a given turn. In addition, these strategies do not take into account the effects of national advantages, which can alter how the game plays out.
Latest Articles:
Revised Axis & Allies 2004 Version
Some diehard fans of the original map may disagree, but I think the new revised 2004 version of Axis & Allies has taken a classic and greatly improved upon it. The new units offer greater variety, rule modifications have been well thought out, and the new map is a work of art that offers significantly more degrees of freedom in movement and planning. On the whole, it is a more enjoyable game that is much better balanced, and should offer gamers a much better overall experience.
Strategy Articles for Axis & Allies 3rd Edition:
Axis & Allies (2nd Edition) Strategy Articles:
Axis & Allies is one of the 50 most significant games published since 1800.
Designed by Larry Harris, it was first published in 1984 by Milton Bradley, now owned by Hasbro.
It was one of Milton Bradley's Gamemaster series of games, which also included Fortress America, Conquest of Empire, and Samurai Swords. The original game covers every theater of WWII. Since then other variants produced by Avalon Hill (also owned by Hasbro) include Axis & Allies: Europe in 2000, Axis &
Allies: Pacific in 2001, revised Axis & Allies in 2004, and Axis & Allies: D-day in 2004.
While Risk introduced a generation to strategic fighting board games, Axis & Allies took Risk to a new level for a new generation. It adds new levels of gaming complexity, but can be enjoyed by both experienced players and newcomers alike.
Clumping - Axis & Allies' Fatal Flaw
Infantry: Cannon Fodder or Solid Math?
Roadblocks: A Cunning Rule Exploitation
Factories: To Build or Not to Build
The Dark Continent
Transport Math
Keep the Pipeline Flowing
Empty the Islands
Patience Pays Off
Tanks are Gold
Battle Calculations
Die Points
Protecting the Transports
Strategic Bombing
Technology Rolls
Germany Turn One Recommendations
Germany Overall Strategy
Russia Turn One Recommendations
Russia Overall Strategy
Japan Turn One Recommendations
Japan Overall Strategy
UK Turn One Recommendations
UK Overall Strategy
US Turn One Recommendations
US Overall Strategy
One Round Pound
Take Slot Pulls
Play to Weakness
All or None
Do One Thing Well
One Hit Wonders
Utilize Your AA |
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