VIKTORY: Bazaar






You are an Arab merchant in the Middle Ages buying rolls of silk cloth in order to complete traditional projects. Completed project cards provide VIKTORY points, and the player with the most points wins the game!

  • Players age 8+
  • Supports 3-7 players (each game also comes with the pink expansion that allows an 8th player)
  • Gameplay lasts 20 minutes or less

The game ends after 20 rounds. There are no turns. Everyone plays simultaneously. New rounds are beeped by a timer and players draw up to three new cards and attempt to complete projects. For newer players or larger groups, rounds should be set to 1 minute. With experienced or fewer players, rounds should be set for less time, for example, 35 seconds.

Project cards requiring more resources and rarer resources are harder to complete, but provide significantly more VIKTORY points. Once each round, a player may discard his current project card and draw a new one.

If a player has the right combination of resource cards to complete a project card, he would:
1. Collect the needed resource cards and the project card
2. Turn them facedown in a completed project stack off to the side for end game scoring
3. Draw another project card from the shared deck of project cards

There are no trade restrictions. Players can trade any combination of resource, debt, or project cards as part of a trade.

Each player starts the game with a deck of 60 resource cards, containing 15 red cards, 13 orange cards, 11 yellow cards, 9 green cards, 7 blue cards, and 5 purple cards.

Each round, every player gets to draw up to three additional resource cards (not to exceed six cards in their hand) to try to complete their project card. This can occur at any point during the round, but all of that round's resource cards must be drawn at the same time (whether 1, 2, or 3 cards). For example, a player with five desirable cards already in his hand may not draw one card, discard it, draw another, discard it, and then draw a third time. Players are encouraged to trade cards to get the resources they need.

Players cannot draw additional resource cards if it would result in more than six cards in their hand. Players may have more than six cards in their hand as a result of trades or calling in debt. Resource cards can be discarded to make room before drawing.

Each player starts the game by drawing one project card. Project cards each require a certain number of resource cards to be completed. The more resources a project requires, the more points it is worth. A project requiring rarer resources (such as purple) is worth more points.

Each player has fourteen debt cards which help facilitate trade by allowing people to trade away future resource cards. A player may call in a debt at any time, up until the moment the owing player has fully placed it facedown in their completed project stack. The owed resource must immediately be fulfilled by the player who owes the debt. If two players try to cash in a debt card for the same resource, the first one to request it gets it. In the case of a tie, the player owing the resource can pick. After the last turn, debt cards are worthless.

See how the game plays in the session video below. This shows six rounds of a five player game, with each round being 30 seconds. The game is already a couple of rounds into the game when the video starts:



If you want to order a copy, please send $29.99 (which includes shipping & handling to the US) via either Paypal or Venmo. If you have an address outside the United States, please email me and I'll give you a shipping quote.

Please include your shipping address as a note with your payment.

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